The Taldan Claim

Meeting with Elves

We rejoin our group as they move up the Sellen River to Kyonin. Showing their letter of introduction at the border and with Ktihdi speaking on their behalf, the group is admitted into Iadara, the elven capital. Narsius and Aldeberan are the first humans to enter the city in decades.

They are brought to the throne room for an audience with Queen Telandia Edasseril to speak of the legendary Elven Heir. The Queen is cagey at first, but after Aldeberan convinces her that their interest is wholesome, she reveals that the legend is true: thousands of years ago, a Taldan prince and Osiriani princess hid with the elves, and their great-grandson still lives (thanks to some healthy elven intermarriage). Not only does he live, but he is also her nephew, and a potential heir to the elven throne, making his legendary moniker all the more accurate.

The queen tells them that the heir grew up in the elven court, but recently he has been out in the world, building his claim and investigating Chelish attacks in Ustalav. Last she heard, he was in the River Kingdoms, planning on building a new town on the shores of the Kallas Lake. After quick farewells and a bit of shopping, the group rejoins the river and heads east, to the River Kingdoms.

They find the heir nailing boards together in the foundation of the first building on the north shore of the Kallas Lake. He is introduced as Dormarion Setoanbou, founder of Kallasport, king of The Commonwealth, and claimant to the thrones of Taldor, Osirion, and Kyonin.

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Lion Blades Go North

Our party is Aldeberon the human bard, Samara the catfolk assassin, Narsius the human alchemist, and Ktihdi the giant intelligent spider tremorgraphist (telegraph with webs) and budding bloodrager.

You have each been contacted by a particular member of the Lion Blades, the espionage and diplomatic wing of the aging Taldan empire.

Three of you are freshly trained recruits of the Lion Blades, about to be sent on your first mission from Kerian, your commanding officer and trainer. One of you is a tremorgraphist from the elven capital of Iadara, visiting her sister at the Bardic College in Oppara.

Kerian meets with her three recruits to brief them on their mission: go to the elven kingdom to find a husband for the princess Eutropia, who is currently having trouble getting confirmed as heir by the senate. The husband in question is rumored to be the descendant of a Taldan prince from the golden age of the empire, and his association to those glory days may be enough to bring the senate around to recognizing the first official female heir it has ever seen.

Kerian and her recruits then meet with Ktihdi, a large intelligent spider (Liante) who works as a tremorgraphist (telegraph but with spider webs) in the elven capital to serve as a local guide when they reach the elven kingdom of Kyonin. After some discussion of terms, Ktihdi agrees, and she and the 3 recruits embark.

The first leg of the journey is over the sea and uneventful. The assassin and the bard trade stories with the sailors, and the alchemist and the spider discuss and collaborate on web-based alchemy. The second leg of the journey is up the Sellen River, and here they run into trouble as a griffon (primary predator of the Lianter) swoops in to attack Ktihdi. While Ktidhi is seriously wounded, she is kept alive by the bard while the entire boat collaborates to slay the griffon. Poison from Ktihdi, a firebomb from the alchemist, and a fatal bolt from the assassin’s crossbow eventually win the day. The next few days are spent divvying up the griffon’s corpse, with the assassin making tokens of the feathers, the alchemist harvesting organs, everyone trying griffon steaks, and Ktihdi pickling the rest.

The brief overland portion was interrupted by night-time run in with faux-border agents (basically bandits). This was resolved semi-peacefully by a tactical appearance by our beloved enormous spider Ktihdi magically stage-lit by the eternal showman Aldeberon, with a parting shot from the incorrigible hunter Samara. With the rapscallions routed, the party reaches another navigable section of the Sellen River, and sails the rest of the way to Kyonin.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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